I really like the new
TMNT movie.
I wrote about the release of this movie... damn, three years ago! My review stands and I might even raise it a star, giving it 4.
More recently though this blog has been about RPGs, so I wanted to talk a bit about
Teenage Mutant Ninja Turtles & Other Strangeness by Palladium.
As RPG systems go, Palladium's
Megaversal System has a rap: it's broken or it has too much crunch, etc. But I really liked the
TMNT&OS, and many of my friends did too. We played a lot of
TMNT&OS (and
Twilight: 2000 or
WFRP) in those heady days above Dragonware Hobbies in Conyers, GA, or in our living rooms.
My
TMNT&OS campaign was a good one. I remember the randomly assembled mutant "anti-heros" called themselves the "Peacemakers" (before the ideas of a "group template" received mainstream appeal). The problem was the team tended leave anything but peace in their wake. I played in a couple of games where the GM was rotated in the same campaign world (and lost a character to a merciless headshot after being overcome by an NPC and used a bargaining chip for escape with the NPC's gun against his temple; the Peacemakers were not ones that played nice with heavy-handed tactics of this kind, and my character was dead).
I have great memories of
TMNT&OS as a game. The game system though was one that honestly did sour my feelings for most other Palladium games. I never picked up
Rifts, by far the most well-known title in the Palladium library, but I did own
Recon, not sure if I owned the RPG, Inc. release or the Palladium release (the dates are pretty telling that I owned the Palladium release though).
Good times... ~o)