Friday, 15 April 2022

M is for Mapping

A quick hit for a late entry.

Mapping in TTRPGs has been around in D&D since the beginning. Early editions often called out mapping as central to play, especially when exploring the eponymous dungeon in Dungeons & Dragons

The rules often called on players to pick a "Mapper." This person would be charged with putting to graph paper the Dungeon Master's descriptions of the character's movement.

GM: The party, in single file, moves 30 feet north. The hall ends at a staircase going down. You can see a landing and the stairs switchback continuing into darkness."

The mapper would of course draw this; and yes, the player could get it wrong. No compass rose on the map, maybe the mapper draws it south. The mapper might ask questions.

Mapper: How far to the landing?
GM: 20 feet.
Mapper: And it switches back to the south?
GM: Yes, then into darkness.

D&D has common mapping notations for stairs, natural or otherwise, cliffs, doors, fountains, statues, columns, tapestries, secret doors, trap doors, pits, stalactites, stalagmites, and much more.

I loved being the Mapper. 

Posted by caffeinated at 11:11 PM in d10