Tuesday, 15 August 2017

Day 15. Which RPG do you enjoy adapting the most?

In my relationship with Warhammer Fantasy Role Play and, more recently D&D 5E, I have to say that adapting BECMI D&D and Pathfinder has been a joy.

For WFRP, I have seeded side quests with Free RPG Day Pathfinder material. For my Beer and Pretzel D&D 5E game I have turned to Red Box and Advanced D&D for Greyhawk story elements and material, like Temple of Elemental Evil.

In the latter case, the argument might be, "That's not adapting shit. D&D is D&D." I disagree. 5E trues hard to its roots in BECMI and AD&D, but adapting is the operative word. AD&D, for all its fiddly bits, often took high fantasy liberties with magic and traps. In 30 years, a rule soon existed for everything, and playing in those environments trains players and GMs alike to remain true to the ever expanding codex. 

5E attempts to burn that codex, and in the flames a vision of wonderful adaptation opportunities that hew closer to the works of Jack Vance, Leiber, and so many other writers popular in the 60s, 70s and 80s can be seen.

Posted by caffeinated at 8:53 PM in d10