Wednesday, 24 December 2008

SSH on the iPhone

I am typing this in vi over SSH on the EDGE network on my iPhonr. Sad isn't it? ~o)

Posted at 4:08 PM in nerdery

Sunday, 21 December 2008

NetBeans 6.5

I downloaded NetBeans 6.5 last night.

They fixed the problem on Mac (and some Linux platforms) where the cursor would lose focus in the editor, making the intellisense nigh unusable. NetBeans 6.5 remains easy to use and new features look promising, especially the JavaScript library support.

I'm a NetBeans adherent. I work amongst a cadre of Eclipse advocates. Understand, nothing wrong with Eclipse, it's a fine IDE. Except I find the Eclipse website and "perspectives" mind numbing.

A visit to leaves you wondering, "What exactly do I need to download to write Java?" has a prominent link on the homepage and a very simple chart. BAM! IDE ready to go.

Once you have Eclipse, navigating through "perspectives" can leave a developer lost as the entire interface might change. Forget remembering where "that button" is, it was sure to have moved in the perspective.

My two cents. Give NetBeans a spin. You won't be disappointed.

Posted by caffeinated at 3:12 PM in nerdery

Thursday, 18 December 2008

POW! Oh, is that your nose bleeding?

I will return to Mass Combat soon enough. For now, while life seems to be less intrusive, I want to comment on the latest Fear the Boot podcast:

If Chad "I-am-an-elitist-story-teller-with-no-use-for-rules" Wattler ever reached across the table to take down my gamemaster screen, I would punch him in the face.

FTB #128 was worth half an episode. The GameDAR segment was mildly interesting. But the Dan Repperger and Chad Wattler mock-filled beat down of Chris Hussey on the use of gamemaster (GM) screens allowed a peek behind the an elitist curtain.

Chris Hussey won a Pyrrhic victory from Dan after having grossly over-thought his position on the usefulness of GM screens. Chris Hussey wandered and repeated arguments in different words, and forgot the only reason a GM screen is useful: quick reference.

Dan, especially Chad, took such a position that, listening, I felt they sounded like the true fools, and worse still, like elitist asses. Seeming to forget that games need rules, and RPGs have lots of rules, there is a real world use. Since Dan proves with every episode that he does not have a photographic memory, he shouldn't be so dismissive. Since Chad doesn't need rules, well, he is Chad. "Chads" do things differently.

I wonder if Dan has ever thought about how many times he turns to a rule or splat book for adjudicating a rule—looking it up on a laptop counts!—or refer to a monster stat? I bet he doesn't know, but I bet his players do. The GM screen is there to keep the game running smoothly. Sure atmosphere and drawing a line between player and GM are important, but not as important as having the summary for grappling right in front of you (as I had in my most recent WFRP session) on the GM screen!

I will likely never play with either Dan, Chad or Chris. Fear the Con is too far away for me, and they probably wouldn't play WFRP because of its Game Workshop origins. I'm left with this corner of the web to voice my opinion. It was this episode of FTB though that highlighted why the Brilliant Gameologist's named FTB #6 in their 7 Things We Hate About the Gameosphere. Dan and Chad actually sounded as if they haven't played a game in the last decade. Sure, that's not the case, but damn, don't try prove it by taking a position, through implication, that GM screens are the crutches of poor GMs.

Posted by caffeinated at 4:16 AM in d10

Sunday, 7 December 2008

Mass Combat, part 2 of ...

As I think about tailoring the rules for mass combat from the Companion set of D&D for WFRP, I have been looking for work by others that have faced this in similar actions by PCs.

What I like about the D&D Companion rules is the relative simplicity that the rules can be adjusted for WFRP with without the GM having to turn to Warhammer Fantasy Battle (WFB) rule adaptations. No question that WFB is an easy “way out,” considering the lineage and obvious tie-ins. The problem is that it becomes to expensive for most when interest in the game may only focus on the roleplaying aspects of Warhammer. War and siege might be a background event to a game or campaign, but occasionally the players are directly involved.

When that happens, I, and my players, can't invest in the armies and/or take a detour from the campaign. There need to be easy rules to resolve the mass combat about to take place. I am going to adapt the rules and come up with something to download shortly. What say the readers of their experience?

Edited for grammar and spelling. I really should proof this stuff.

Posted by caffeinated at 4:50 PM in d10

Saturday, 6 December 2008

Mass Combat

I just came into possession of some excellent rules for mass combat.

In a previous campaign with my Warhammer Fantasy Role Play group, a Waaagh! was nigh against Hermdorf in Talabecland. The campaign ended abruptly after a session with that was to set canon for an elven PC's introduction to the Empire at large.

I've long wanted to "play out the Waaagh!" and, with the rules, can now do so. With success, adapting for WFRP, I will share with everyone.

Anybody with their own mass combat rules already tailored for WFRP?

Posted by caffeinated at 7:17 PM in kaffehaus

Game Day Down, Yo

Our group planned to get together today has been busted up. As it is, the Arts set a block and we got sacked. All good. We're all adults, or adults trying to instill values in our younger players, so we will take it like men!

“Suck it up, and drive on” was a phrase I used on campus in college, a military one. And so we will. But not without conspiring.

As adults, we are often afforded time off. And so is born...

Hookey Day II

We already had Hookey Day I. Now, we have a second... with a second starts a tradition. With a tradition, an event! Even if that event is between us.

Posted by caffeinated at 9:20 AM in d10

Thursday, 4 December 2008

Iron Hill Triple Bock

I removed the cork from the 12USD bottle of Iron Hill Triple Bock this evening.

Tasty. A 13.2% ABV, 31 IBU, dark porter worth the 12 bucks.

Most interesting was its nose and palette. It immediately harkened me back some 10 years to when I brewed my own beer. I never advanced to get the color right, but I got the body and taste to my satisfaction over and over again. This beer took me back immediately. I could smell it on the nose and taste it. Chocolate and coffee. Heavy roasted malts and sweet bite of hops.

Worth 12 bucks? Yes. Would I buy again? Can't tell. I need to see what a more commercial brewer does with their Triple Bock, e.g., Samuel Adams. But I would consider it as a special opportunity, like a good cigar.

Recommend? Yes. If you can get it, worth the glass!

Posted by caffeinated at 9:01 PM in 0xDECAF

Monday, 1 December 2008

December already?

Well, another year marked. Or close to it at least.

Pretty quiet on the front page of ACD and apologies to all. Seems something is always blocking, to borrow the software notion. Of late it has been a lot of $web2$ social widgets du jour. Like? Well, pick any three: twitter, Facebook, LinkedIn, forum X, forum Y, RSS feed Z.

Not to mention my own $web2$ efforts of a Warhammer Fantasy Role Play wiki and possible podcast. The latter actually had a demo, but family cut in and I never finished it. I do want to give the Small But Vicious Podcast a shout out though. William and Mark beat me to a finished product.

I enjoy the longer form of blogging over the short forms of twitter and Facebook (which is undeniably a great way to connect with old friends!). This is a new month and the cogs are greased anew.

I'm going to refresh the mixed topic mindset of ACD. Watch for a review of a local triple bock beer I just paid 12USD for 12 oz. And of course the occasional tech topic. But always a lot of WFRP.

Posted by caffeinated at 2:52 PM in kaffehaus