Friday, 9 February 2007

Open ended campaigning

I tend to let the players drive the campaign and explore a world. The GM's roles are many, and populating the world with characters and obstacles is how I try to run my campaigns.

Currently, how I gear up for a session is setting a stack of index cards with possible encounters and major plot points. How the players see each of these is up to them. The notes are long enough to provide, and expand, narrative and not so involved that, after no amount of hinting or prodding should the players just chose to do something else, I haven't invested a lot of time to see it wasted.

Knowing enough about the game world to make and stage the scene is key IMHO. And it doesn't take much to stage how dangerous The Great Forest can be.

Now, making a trip into the forest interesting, and not just about the beautiful trees.

Posted by caffeinated at 9:52 PM in d10
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