Monday, 15 February 2010
The Warp Hound
As promised, my new creature for WFRP, the Warp Hound. Borrowing from the Old World Bestiary, I've formatted the creature in the Common and Scholar views, and added a GM's Monograph detailing the game play. I think that more dangerous Warp Hounds could add Test Difficulty to the Toughness test for "Chiefs" (per the Core Rulebook).
Enjoy. And as always, comments are welcome.
Warp HoundCommon View
"When I heard the dogs for the first time in 10 years, I wasn't sure I was hearing them. I had lived in utter silence on the isle with my brothers. No sound was ever heard on the island. The barking was a premonition of dire events. The kennels were filled with our friends barking to the east. Then a flash and earthquake. The thunderous roar of wind and noise could not be natural. Fires burned over the hills toward the northern shore and barely safe harbor. The earthquake released our dogs and they all ran. I did not see my Clem for two days until I spotted his collar on the hairless beast dragging Brother Rogerx in to the treeline."
Scholar's View
GM's Monograph
Warp Hounds are the aberration of common canine breeds exposed to intense, raw Chaos energies. First encountered by the heroes on the Silent Isle, a rocky, semi-temperate, island off the coast of Bordeleaux, Bretonnia, the warp hounds were once the companions of monks of Mannan residing on the isle observing a vow of silence.
The warp hound appears as a hairless, muscular dog. Its lower jaw jutts forward, crowded with oversized teeth and dripping with a foul, stinking saliva. The skin of the warp hound is tough and resists damage, but not like leather.
The warp hound will travel in packs with one or more dominate members, and will attack without provocation, its mind ravaged by the warp poisons coursing though its veins. The saliva is a minor mutagen and very dangerous to the touch, more so when bitten. Each bite inflicts a single permanent wound plus normal damage when a Toughness test is failed after each bite. This permanent loss is reflected in the Starting profile of the character.
The Advanced Profile shown is for a "Brute". Consider the Starting Profile a "common" Warp Hound.
Warp Hound Race: Mutant Career: unknown (unknown)
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Skills: Follow Trail, Perception, Swim Talents: Keen Senses, Natural Weapons, Night Vision Armor: None Weapons: Toothy Bite, Warp Spit Trappings: none Special Rules:
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