Friday, 19 March 2010

My Polish is a Joke

I'm not Polish. And if you ever play Twilight:2000 with me you immediately know that I'm not Polish. I become the Polish joke.

Generally, I find with many RPGs, whether completely fanciful, or based in the past, present, or future Earth fail in the area of assisting players with immersion into the locales presented when words rise against them. Allow me to provide an example and to pick on WFRP, so you know I'm not being biased:

Tzenntch. The Chaos God of Magic and Change. Is that 'T' silent? How do you pronounce 'tch'? Is it T-zen-T-ch? or Zeen-ch? It's likely the later, Zeen-ch, silent Ts all around. Eleven names anyone? How about some apostrophes folks?

Twilight:2000 is throughout a study in words that have consonants, as an English--some limited German--speaker, in places one does not expect them. And sounds that don't match the spellings. For example, take the city of Lodz. Lodz is central to PCs in the opening deus ex machina presented to them by the referee. Flashback to my introductions to Twilight:2000 in 1984, I recall saying it like it's spelled: L-ODDs, rhymes with "odd." But Wikipedia, tells me it's more like "Wud-g." That's a "W." Not an L ("ell").

Services like Wikipedia, or Forvo, did not exist in 1984. The friends I had did not have access to Polish teachers, parents, or friends. Correctly pronouncing the plethora of Polish places and names was not within our grasp. GDW did not help us either. We were left to fend for ourselves, butchering the Polish in every game.

Basically, I believe it is a requirement of game publishers to provide phonetic guides to names and places, at every new word or name, or provide a table in the back summarizing them. It is my argument that the spirit of the game, the very mood the publisher or the author's imagination birthed, is ruined. Worse even, pronunciation becomes a barrier to play as everyone stares crossed-eyed at words, mouthing the sounds, then embarrassing him or herself on sounding it out.

Just venting. ~o)

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Posted by caffeinated at 2:38 AM in d10

Monday, 15 March 2010

The Ides of March

Tomorrow marks the Ides of March.

Three days til St. Patrick's Day. Green Beer?

Six days til my 42nd Birthday. Green Eggs? Green Ham?

Maybe there's a chance for a game in this coming week. One a month. 12 sessions this year; more time permitting.

So many geek distractions. Must focus.

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Posted by caffeinated at 1:12 AM in kaffehaus

Friday, 5 March 2010

Slowly coming back to normal

I spent most of the week in Utah at a business+tech conference for web analytics and marketing.

As I sit in SLC, enjoying the free WiFi and "recharging" station, I restored much of the resources that were hosted on ACD, e.g., book plates, podcasts, Inns of the Empire tool, &tc. Almost back to what it was before my necessary sysadmin work.

I really want to develop a new theme for ACD so have not restored the "caffeinated" theme (though it should be a simple matter now with the resource repository restored). Let's see how much time I can carve out in the next couple of weeks.

Another session of WFRP is being planned as well. I don't update the blog that much with game details and rely on the wiki... you've been to the wiki right?

 

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Posted by caffeinated at 9:37 PM in kaffehaus

Monday, 1 March 2010

Back online

After some long overdue sysadmin tasks, ACD is back online.

The theme is Asual, the default theme for the blogging engine that runs ACD (an engine that I also maintain in the open source community). A new ACD theme has been overdue as well, so I'll be threading some time for that effort shortly.

Thanks for your patience.

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Posted by caffeinated at 1:28 AM in kaffehaus