Saturday, 17 February 2007

D&D as WFRP

The editor-at-large over at hackslash.net had posted a great example of playing D&D more like WFRP. It outlines a nice combination of alternate character generation methodologies working to create PCs that feel more mortal.

hack/ finds, correctly, D&D becoming too absurd in its game worlds. Maybe it has always been this way (thinking back to my introduction to D&D in the boxed sets I don’t recall it being as high fantasy as it is today).

I also enjoyed the hack/ post from Enworld about capping PCs at level 6. Now, if only you could play WoW that way. ~o)

Posted by caffeinated at 10:13 PM in d10

 

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