Wednesday, 23 April 2014

T is for the Traveller's Rooms

The Docklands side of a Street of a Hundred Taverns, as readers will have noted throughout this tour, is home to some desperate, if hard working, people. This is especially true of you leave the main thoroughfare proper.

Lingering on the edges of however are taverns and inns that cater to the poorer traveller. The Traveller's Rooms1 is exactly that, a small tavern with two small rooms and, like so many poorer watering holes, a barroom floor doubling as a common room.

The Traveller's Rooms offers little in the of services save lousy beers, ales and cider with ridiculously jingoistic names like Valten's Stouthearted Stout or Gobbo's Bane Hard Cider and Sigmar's Black Fire Black Ale. The poor traveller will find little else but passable food and a place to lay their head.

Being in the Docklands though may also mean keeping a dagger, sword, axe, or hammer nearby. Desperate people often will steal what pennies are not spent on living, drinking or resting.

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Posted by caffeinated at 12:00 AM in d10

Tuesday, 22 April 2014

S is for the Sovereign's Lodge

There are few places in Altdorf with a more storied past than the Sovereign's Lodge1.

Starting with a classical entrance that is rumored to have been paid for by Magnus the Pious himself and the largest suites host to the entourages of many Elector Counts visiting Altdorf.

As fine a reputation the Sovereign's Lodge holds with dignitaries, its reputation in Altdorf is that of "an expensive hostel for rich brats." A more puritan sort of rumors often like to believe the Sovereign's Lodge will be burned to cleanse the corruption of the Empire. These rumors may indeed be rooted in stories of ghosts, mysterious explosions, daemonic possessions and dead bodies, but the building still stands after four centuries of such rumors and stories.

But corruption exists in many forms. The stables are said to be run by a Tilean crime lord that uses the influence of the clientele to provide a very carnal service to upper class guests and throughout Altdorf. The prices are inflated for a service that is said to be worse than many smaller places to include a "lousy, and small, breakfast" and "watered down spirits in the tavern."

Despite the local reputation and the many disturbing stories, the Sovereign's Lodge continues to reap the benefits, and revenue, of its guests and share in those guest's often carefree spending habits.

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Posted by caffeinated at 7:53 AM in d10

Monday, 21 April 2014

R is for the Rover's Arms

Like Quenelles Steed nearby, the Rover's Arms1 caters to a western traveler with a sympathetic ear for or a quaint disposition for the simpler life of Bretonnia. Unfortunately, the common Imperial understanding of the feudal system of Bretonnia and the shear poverty and oppression of Bretonnia's peasant class is grossly misunderstood. It is often suspected that Bretonnia likes it that way too.

At the Rover's Arms you will like find the talk centered around archery. If the decorations of targets, arrows, and bows didn't give it away, the immediate availability of services from bowers, fletchers and smiths skilled in arrowhead making.

The tavern offers a few single rooms and a clean common room, but expect the owner to bend your ear about all things bow and arrow. Elves are a common sight here and are welcome, especially if displaying anything to suggest elven craftsmanship.

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Posted by caffeinated at 1:23 PM in d10

Saturday, 19 April 2014

Q is for the Quenelles Steed

Relations with Bretonnia have never been better after so many brave Knights Errant crossed through the passes of the Gray Mountains to fight in the Storm of Chaos.

Many knights did not return, but still more linger in the Empire after more than a year. Most pass through Altdorf on the way to Axe Bite Pass, but news that falling star has blocked the pass has further prevented Bretonnia's strongest and bravest. More recently a celebrated Knight of the Realm, Tibalt DesRouchers of Parravon, has arrived in Altdorf to say the pass is again open and new wealth is to be found by Dwarves.

At the Quenelles Steed1 news of Sir DesRouchers is all the talk to any that will listen. The small tavern has a good reputation and many that trade with Bretonnia can be found drinking with a mix of clientele, especially elves. Quenelles, Bretonnia is a well known city and seat of the Duke. It lies on the edge of Athel Loren, the famed and oft reported haunted, forest of the Wood Elves.

One will find accommodations, if expensive (but very clean), at the tavern. The tavern keeper abhors what the Emperor calls wine and instead stocks some of the best brandies in Altdorf.

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Posted by caffeinated at 11:01 PM in d10

Friday, 18 April 2014

P is for the Pony

The Pony1 is a well managed, Halfling friendly, tavern on the northwest quarter of the Konigsplatz.

Established as a place that Halflings can get a large pint of ale and good meal at anytime of the day, it focuses on just that and without trying to create an air of anything more with odd services.

The doorman is an elf that traveled with the proprietor for nearly 20 years throughout the eastern parts of the Empire. He enjoys the company of Halflings, some say blissfully aware that he will long outlive his friend, and makes sure they get their favorite food, ale, or seat if known to him.

The tavern offers a small dormitory and a couple of small rooms (sized for Halflings) of one is looking for lodging. The food and spirits are well spoken of in Halfling circles.

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Posted by caffeinated at 9:26 PM in d10

Thursday, 17 April 2014

O is for the Ostland Shelter

The Ostland Shelter1 is mostly friendly to the wrong sort of drinker. Or the right sort of drinker if you are from Ostland and pretty much destitute from the Storm of Chaos.

An alley tavern with accommodations suited to its location near the North gate (far from the more touristy parts of the Street of a Hundred Taverns), the Ostland Shelter caters to the few refugees that have secured regular travel into Altdorf proper.

With few services offered other than a poor offering of a dormitory and a couple of closets offered for privacy (and those are first offered to support the brief carnal encounters that take place and then one would find them to be very nicely appointed, if small), the clientele is mostly hostile to Reiklanders and anyone not from Ostland proper.

The food is passable for most Ostlanders, but if you happen to be from anywhere else, the exact ingredients become questionable. And your welcome starts with the Ostland native that acts as a bouncer.

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Posted by caffeinated at 11:13 PM in d10

Wednesday, 16 April 2014

N is for the Northern Garden

The Street of a Hundred Taverns, by some citizens, stretches well past the Konigsplatz and ends only at the North Gate. And the Northern Garden1 takes it name from both is best feature and its location—and named as unimaginatively as the owner, Hannus Essen, is unimaginative.

Hannus' wife is an herb grower and the Northern Garden started when a piece of land on the Konigstrasse became available after a small fire that gutted the shop and hostel at the location. Hannus' wife is rumored to have plied the landlord with aromatic herbs and soon renovations began and the Northern Garden was open soon after.

The garden dominates the entrance and Frau Essen sells the flowers and herbs that grow there and the fair-to-middling cook in the tavern uses them. Hannus is generally grumpy and watches the garden for rodents, pests, and thieves (usually students from the University after flowers for courting or herbs for whatever "ruinous practices they teach in those ivory towers!" (as Hannus can be quoted as saying and saying often).

Hannus acts not only as garden guard, but also as the bouncer. A burly man that is used to hard work watches the tavern for trouble makers and quickly ejects them at the first sign of trouble.

Frau Essen recently provided herbs to a Priestess of Valaya, the Dwarf goddess of Home and Hearth, for a tincture that was said to relieve headaches. The priestess was so thankful that she commissioned a new lintel and sign for the Northern Garden. Together the new features provide an air of upper class sensibility that has indeed raised the clientele that visits.

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Posted by caffeinated at 11:12 PM in d10

Tuesday, 15 April 2014

M is for the Merry Resthouse

The Merry Resthouse1 offers little in the way of "amenities" one might expect in a cosmopolitan city like Altdorf. No overnight companionship and no baths—all the better that no one is pairing up without a bath.

The Merry Resthouse has a lot of rooms, and a large, comfortable dormitory, at reasonable prices. It is also well known for its varied wines in an Empire that prides itself on beers and ales. While the inn and tavern does not provide a croupier there is Tilean gaming in the tavern that is has a reputation of being fair to all comers if slightly favoring the house.

The well used, not "cheap," furnishings only suggest that new furnishings would be a waste of money where sturdy, if scuffed, scratched, and carved, chairs, tables and tankards work fine. 

The shingle out front may look worse for wear, but the welcoming staff, fair gaming, and good pricing keep the tavern and the rooms full.

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Posted by caffeinated at 9:58 PM in d10

Monday, 14 April 2014

L is for the Leaning Goblet

The Leaning Goblet1 doesn't lie on the Street of a Hundred Taverns proper, but hangs its shingle at the last building next to the north end drawbridge of the Three Toll Bridge. It takes its name from the drawbridge betting game of setting a goblet of ale or wine at the tip and betting on the first to pour and the last to fall.

The namesake game was reportedly started by the jolly and rarely seen sober Halfling proprietor of the Leaning Goblet as a bet regarding the balance of the pewter ware made in the Moot versus similar made in Altdorf. The game is held every evening, often with dwarves bring family heirlooms to the event to prove craftsmanship. 

Bercbelly Fastbuck, the proprietor, has turned the game into the single greatest reason to cross the bridge and pay the toll from his tavern. He often hosts the game from his balcony at the tavern overlooking the bridge with many guests drinking, eating, and carousing with the working women in his tavern. 

A large dormitory and several large and nicely furnished rooms are for rent and kept clean by the madam of the house. 

Fastbuck has a modest stable in the alley for overnight guests.

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Posted by caffeinated at 10:42 PM in d10

Saturday, 12 April 2014

K is for The Knife's Edge

Walking North along the Street of a Hundred Tavern's is a study in contrasts as stark as black and white. The east side of the street is dominated by the working classes of the Docklands, the west by academics and merchants. Many taverns on one side or the other are decided by the typical customer. And an evening at The Knife's Edge1 may be decidedly contrasted by the sobriety of its customers.

A working man's tavern that serves overstuffed meat pies, strong cider, and watered down brandy, the Knife's Edge otherwise offers little in the way of amenities save two rooms and a floor to sober up on overnight. Most customers complain about the small privy and often, especially on crowded evenings, doubling and tripling up.

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Posted by caffeinated at 11:36 AM in d10